

You'll also have to adjust the art to fit as well. Increase the size of the tiles, fewer will fit on the screen. So if you do things to increase or decrease the size of the tiles, you'll need to keep that in mind. This is adjustable, but you will need to use a plugin to do it. The RPGMaker MV software also uses 48x48 for each tile. Or you could make it 5760x3840 and they'll be 480x480. So you could make it 12x8 pixels and you sprites will be a single pixel.

The RPGMaker MV software looks at whatever image you throw at it and divides it up in to 12x8. The size of the spritesheets made by the generator are 48x48 size tiles, for a total size of 576 pixels across, 384 pixels down. You are actually better served, by increasing the size of your source sprites, & then making minor modifications to sharpen their edges, & provide greater detail, based on your now increased number of pixels to work with.The MV Sprite Sheet is a 12 across 8 down per tile ratio, with one character taking up 3 across, 4 down. Setting aside, the profoundly stupid idea that reducing an image size, until you are forcing the same number of pixels into a frame 20% of original source's size, will result in a better quality image than even a 100% size increase from original source. Thereby destroying those details & creating a pixelated image. The pixelation you are complaining about from enlarging an image, will still occur if you reduce the image in size especially in the dimensions that you are talking about.īecause, as you reduce the image from an ever larger source, you are compressing an ever increasing number of pixels into the same space. Originally posted by dartusf:no.If i take a little sprites ( 48x48) and i resize it to (96x96) i lose quality cause it will be like if i zoom it and see all the pixel.And if i take a sprites like ( 480x480) and i resize it to (96x96) it wont look like its zoom and full pixel.
